Add a get_partial_path
method to NodePath
#78638
Closed
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Implements this proposal and closes godotengine/godot-proposals#7148
This PR adds a
get_partial_path
method to NodePath for getting the first X parts of a path. Discussion: Would it be worth specifying the start index too, or getting the last parts of a path? I only need the first parts for my uses.I added some test cases to ensure the behavior is correct, and I ran into a minor bug where the internal constructors with the StringName arrays will discard the absolute flag if the path is empty. So I added a check to continue with the construction whenever absolute is set to true (return only when absolute is set to false).